How To Get To New Vegas In Fallout

10.10.2019by admin
How To Get To New Vegas In Fallout 7,5/10 2745 reviews

Mods requiring this file Mod nameNotesRequired! As the Vedors are in the New California worldspace.You Require This - As my mod is set in the New Cali Worldspace.optional patchNeeded for the NC version of the mod, as they are in the NC World.You require this mod as it is where the assets are located, my mod does not include them!Found in New California worldspace, and won't function without it.Found in New California worldspace, and won't function without it.Use latest version. Must have New California, installed for this mod to work(Obviously)obviouslyWithout this, The mod will not work as it is located in the New California Worldspace.You need to have 'Fallout New California installed to access the 'California' worldspace, where this house is located.Permissions and credits.

Fallout 4 New Vegas is aiming to rebuild the entire New Vegas experience in Fallout 4's Creation Engine. You'll once again be able to explore the Mojave, visit the town of Goodsprings, take part in the second Battle of Hoover Dam & experience content which was cut from the original. The easiest way to get a lot of money in Fallout New Vegas is to win at blackjack until you get kicked out of each casino. Here are a few tips on how to get in and out quickly. Here are a few tips on how to get in and out quickly. To get into vegas, go into freeside once you reach the Mick & Ralph's Crier, go through the blue door. Follow the street to the securiton. That's The Strip North Gate and do 1 of the following.

Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. Author notesWe used quite a lot of modder resources all over.

Please check in with them before sharing their assets.We also purchased/commissioned some a few assets to use in this mod. Don't distribute those under any circumstance, especially the music!The vast majority of the art assets are scratch made by Thaiauxn, so ask him if you want to re-use them in a mod or Fallout 4. The answer is usually yes, but check to make sure.DO NOT REUSE VOICE ASSETS WITHOUT EXPLICIT WRITTEN PERMISSION FROM THE ACTOR AND RADIAN-HELIX MEDIA,LLC(Satire, parody, review, and news are totally acceptable however.). File creditsAll assets merged with written permission.Roy - 4GB Patch - Critical for our mod to work for Steam Users.PU - We've used it for years, tested it, reported bugs, and contributed to it.- Invaluable contributions to our project.- ElminsterAU - We'd be dead without it.

Used it literally every day for 7 years.- features in several of our videos while I was using it personally, but is not in the mod.- Thaiauxn made the textures and modular elements. Jack made it explode.ENB - Used in all our videos and screenshots.- Elements appear only in our ending videos.

Dragbody is a core team member.- Only appears in the ending video- Only appears in the ending video- Only appears in the ending video- Used with permission and heavily modified.- super grateful for these! Used with permission and modified.- features predominantly on all hanging bodies.- Fixed that arm for us!- Accidentally merged these once and went back to ask permission because I'm really lazy sometimes. Then Jack made it explode.Fresh - used with permission and modified to fix transparency issues and environment maps.Hate - Pixel is a regular contributer to our mod.- zzjay contributed a lot of body mod resources and fixes.

I contributed the textures.and Apachiis hairstyles via zzjay with permission from Apachii and the help of zzjay and NoNoodles- Where we got some of our hats and glasses! I made the icons and Zu made the world models.

Fallout new vegas passport

Thaiauxn retextured a few.- I love ZuTheSkunk. Made many valuable contributions to our mod.M-40 gas mask (ended up retexturing it and replacing the mesh) with permission. Ultimately replaced it with a new model. Thank you!- borrowed several textures from him, and he from us.- not in our mod, but used in several videos.- Appears in ending videos and/or in the mod itself. Vlad is a core team member!Inquisitor - Heavily modified and used in the mod frequently on our super mutants, with re-textures from Vlad or Thaiauxn.- Merged with our assets. Max is a regular contributer on the team.Resources - Used with permission. ALPHA features predominantly with heavy modifications- Used with permission and heavily modified.- Left a comment saying we should used them and they sat unused for years til we put them to use.

Features predominantly here and there.- Ended up not using it and fully retexured the one in New Vegas.- Needed a fat guy.:p Now works rarely to provide giant unintended dong based hilarity.- Merged long ago and heavily modified over the years. Features predominantly.- Can't remember if we actually used this anywhere but it's in our files.- We actually got it from bibbeh in the Fallout 3 days and then heavily modified it into a unique mesh and texture.- is in my list but I don't think anything actually made it into New California?Mesh Magnet - Purchased assets off Turbosquid with permission to use.eomanv - The Gatling canon, and heavily modified over time.- LOD Assets - Used and Replaced without own; not merged with out mod; additional parts made on request - thanks!- Only ever featured in our trailer. Lucien was using it and his video clip made it in. Figured i'd credit just in case.- Never actually used the camera, but thank you anyway!Marcurios - Was on our team for a while. Made a lot of our terrain textures. Apparently left because he didn't get enough credit? Well, here you go!Mack and Dragbody - Several assets from who knows where, but the Black Vulture's armour uses boots from Stalker, and I think a couple creatures as well.Lord of War - Rigged and provided by Dragbody - features predominantly on all NCR troopers.

Never did get the female versions.:p- Only ever used the Ranger gear and heavily modified it and Thaiauxn provided all new textures head to toe.junkacc11 - Type 4 Merc05 Outfit (for Jamie/Dakota)200 Voice ActorsDO NOT REUSE VOICE ASSETS WITHOUT EXPLICIT WRITTEN PERMISSION FROM THE ACTOR AND RADIAN-HELIX MEDIA,LLC(Satire, parody, review, and news are totally acceptable however.)Roger Owen - John Bragg & Jerri, NarratorSteven Cates - Ben KurtzRachel Marguerite Santay - Jenn HailDan Ziffer - Johnny MathesonCaitie Singer - Kira MannR.D. Mower - Eric Campbell, Raz O’ogaCarley Ren - Jamie CampbellHunter Byers - Jarl Coriolis, Mevil, MandrakeNathan O Miller - Captain Less JamesonEddie Bolero - Juan Maxson ElsdragonAutumn Ivy - Ranger Vargas, Annai Oran, Eliza ElsdragonScott Glenner - Paul DuVille and CasioCynthia Jeffery - Chevy BraggRichard Hatter - Richard CamperDuke Standbury - Dr. Rossman HologramJessica Kind - Jamie CampbellEsteban Vindola - Hassan the Black VultureNico Alvarez Dominguez - Black Vulture MaleEric Schumacher - Overseer Christianson ReduxJose G. In Fallout: New California you play as the kid from Vault 18. On the last big night of the Vault Ball season in 2260, you make a fateful decision that will change the course of your life - and eventually the future of the New California Republic.Vault 18 is at the heart of the California Wasteland high in the San Bernardino Mountains, and it's legendary Wasteland Scouts have managed to keep its secrets safe for decades despite the wars raging beyond the great door. In their old age, the Scouts have created a new generation to take their place.

If their rebellious adopted kids survive the Enclave threat brewing within their own ranks.You will face the New California Republic under president Wendell Peterson, the New Reno Mob's Bishop Family, the remnant Shi Clans, The Enclave Leonidas Squadron, the Super Mutant Army, and the bloodthirsty Raider Alliance that have banded together in the remote Athens-Tec Uranium Mine off the Long I-15.Through them all you'll choose your path from SPECIAL dialog options, acquired PERKs, and travel with 8 possible companions depending on your choices. You'll enjoy two new radio stations with unique music, hours of voice acting, and professional grade presentation.There is always another path to take in New California. War never changes.2. New California tells the story of your player character, an adopted resident of Vault 18, on the night of the last big Vault-Ball game of the season. The consequences of your player’s decision to dodge or tackle Johnny Matheson shapes the rest of their life, playing as an computer Nerd or a popular Athlete. When the war finally reaches the Vault after one prominent figure turns out to be a member of the Enclave, a civil war erupts overnight, forcing the player to pick a side and escape into the wasteland with their rag-tag party of Robots and Friends.Chapter 2. Set in 2260, the main three factions in San Bernardino have been involved in factional fencing matches for the last 20 years following the NCR-Enclave War, and the Vault 13 Dweller’s defeat of the Master 100 years earlier.The Survivalist Raiders are the last hold-outs in the California territory, refusing to be absorbed into the massive federal government they see as a threat to their isolated independence and military dictatorship.

Cobbled together out of the remains of the various hostile tribes destroyed by the NCR, Boss Elsdragon, their leader, holds a tight regimental order over his confederation.The New California Republic moved into the Cajon Pass in obedience of the New Reno Mob several years ago, capturing the Raiders’ crop producing lands in Union City. Hoping to use I-15 to expand their power towards Nevada, their leader, General Silverman, must first secure their war ravaged boarders, or face economic collapse at the meddling hands of Senator Nevile DuVille.Your player character stumbles into this conflict after narrowly escaping Vault 18’s destruction. From there, they must find a way to survive in the aftermath when all 3 factions, each with a history of dealing with Vault 18’s Wasteland Scouts, seek out the player in order to use their knowledge, capture a lost experiment, or exact revenge for past crimes. Download the files on Nexus.Unzip the files to your desktop.Use our New 213 EXE to install and/or update!Step 1All you need to get started is:. A Mod Manager of Your Choice!.

Nexus Mod Manager (Do NOT try to install the EXE via your mod manager!!). Fallout Mod Manager (Do NOT try to install the EXE via your mod manager!! No I'm serious, just use the EXE)And that's it. You're ready!. Very few.Step 2Download New California BETA 220.Put the files on your hard drive.Extract the 7zip Archive to your hard drive.Run the EXE. Follow the steps on screen.IF YOU GET A CORRUPT DOWNLOAD OR HAVE SLOW INTERNET, Use this Torrent:.Step 3Open your mod manager.Make sure NewCalifornia.exe is checked like so:FalloutNV.esm ✓(Official DLC) ✓FalloutNewCalifornia.esm ✓(FNC DLC Control Plugins) ✓(all other mods)If you have the DLC, make sure those are checked as well.SET YOUR TEXTURES TO HIGH OR ULTRA, OR ELSE THE GAME WILL CRASH.IF YOU DO NOT HAVE ALL THE DLC, DON'T USE THE DLC CONTROL PLUGINS.

IT WILL CRASH.Very few doesn't mean none! Check the list!Done!Step 4Launch from your mod manager!And you're ready. FREQUENTLY ASKED QUESTIONSI. How do I install this mod?There is a helpful guide above, it's just a quick set up process.Just upzip the file to your desktop, load the EXE, and follow the instructions.Can I install it manually?Not any more.

If you want Mod Organizer 2 Instructions visit this link. Then, just run the installer.The ini changes just inject 1 line, so any ini chages you already have will be unaffected. Just run the installer.The DATA folder changes will not affect your other mods, and if you use the exe again it will uninstall for you.The 4GB Patch our installer applies will not harm a GOG vesrion, or any other 4GB Patch, or whatever you did to your exe.II. Does this mod require any other mods, DLCs, etc?No.

We do have a short if you want your game to look like our screenshots and videos, but those are optional.III. How do I start New California?Don't forget that New California is started from the New Game Menu!!Your New Vegas save games will be totally unaffected.IV. So, this is like what, a DLC?More like a new campaign. New California runs in the New Vegas engine but it is not set in New Vegas (it's set in New California at a place called The Pass many years before Fallout 3 and New Vegas.) At the end we will allow you to continue as the Courier (or not) in BETA 220. We have a new worldspace not connected to the Mojave and our own independent story made from scratch. All new textures, meshes, basically a separate game.How long is it?How many hours?

Depending on your choices and play-style, anywhere from 6-8 hours to 15-30 hours if you're a completionist, and because of there are so many branches and hidden opportunities it's extremely replayable. There are 13 endings total, many of which are radically different stories start to finish.How big is the map?Very large.Is there voice acting?There are 16,942 lines of dialogue. 14,877 of which are voiced by characters and non-repeating from 60 volunteer voice actors.How many quests are there?48. And that may be a lie, there are a lot more that simply aren't distinct because they emerge as you play. Will this break my existing save game or all my mods?No. We have and it is very short. Your New Vegas save will be fine and totally unaffected.

How To Get To New Vegas In Fallout

It requires starting a new game.VI. I can't seem to get New California to start. Help?I can't seem to get New California to start.

Help?!A - I installed everything correctly and New Vegas crashes on startup!You sure? Check your load order.Run like this:FalloutNV.esm ✓NewCalifornia.esm ✓See if it runs now.If not, you may have something else wrong with your installation of New Vegas.WE RECOMMEND YOU INSTALL NEW VEGAS CLEAN! NO MODS.THEN, RUN NEW VEGAS VANILLA TO MAKE SURE IT WORKS!THEN, INSTALL NEW CALIFORNIA.exe, AND MAKE SURE IT WORKS!THEN, Install your favourite mods on top of it.Remember, New California is HUGE! It's basically a new game!If you got a new game, would you expect your old mods to work on it? No.Re-install New Vegas, or install a new copy somewhere, or make an MO2 profile. Then, experiment with mods.B - I installed everything correctly and clicked New Game and nothing happens!Did you install New Vegas clean, no mod, and run the exe and an administrator?Are you use it installed to the right folder?Are you sure it installed to the right MO2 mod profile?

(.)C - I installed everything correctly and clicked New Game, saw the video, Tackle or Dodge, and Crashed entering the Atrium! (or Black Screen)You don't have 8GB of RAM in your system, and need a PC with more memory.VII.

The Atrium runs at a really low FPS. So does Union City and Athens-Tec.There are a few fixes for this if it really bothers you:#1 - Don't look directly into the middle of the map from the Gym Hallway and it'll go away. Just get past it.#2 - If your PC runs New Vegas at 60fps, it'll run this okay.#3 - If your PC is struggling with the High Resolution Pack, step back down to the Low Res Pack.#4 - Follow this video made by Gamer Poets. Can I get to California from the Mojave?No.What if I use console commands?Everything will break.Can someone mod that in? I don't want to start a New Game.FNC is almost a totally separate game, so its like asking to port your save from Mass Effect to Fallout 3.IX.

Can I get to the Mojave from California and continue my game after the ending?Yes! At the end of our BETA, anyway!For now we are in testing phase.

As soon as our mod is fully tested we will turn that feature on at 1.0. We don't want you to break your New Vegas save game while we're still launching weekly and monthly updates that require restarts to take effect.X. Is this compatible with.Project Nevada?Yes! I recommend it!Solid Project?Yes!

I also recommend it!ENBs?Yes! Rudy ENB is what's in all our screenshots.Keep in mind that our Fade to Black transitions don't work with ENBs, so that'll look awkward.TTW?No really. If you try it then so so at your own risk, no one here or there will be willing to help you with problems you encounter.The Frontier?Yes.

You can play FNC - FNV - FTF in one big long save game. (The more mods you have the higher the probability of corruption.)My Menu Replacer (DARN UI, etc)?If you want Revelation HUD,If you delete New California - Menus.bsa in your DATA folder, our menus from SGhi.info vanish and you're good to go.This is also true if you just don't like our menus replacer and want to go vanilla.This Random Body Mod?We use Vanilla body types. If you want Big Bouncing Lizard Tits and Centaur Vaginas, that is entirely up to you my friend.All my 5,000 Weapon Mods?Yes. Though they may not show up in our worldspace.All my Combat and AI mods?Yep. Should be just fine. Report them if they cause problems.My custom Pip-boy 7 Billion?Yup.We have a shortAnd.We have.You might want to check those or report bugs to our.

Or in the Nexus thread.XI. Why the name change?Project Brazil was a working title. New California is what our mod is about.Did you know there is a board ga-Yes. It is very cool. Tell them the sale is from Thain, with love.XII. Why did you make this game sized mod?We wanted to learn how to make our own games. What better way is there than to make a game sized mod first?XIII.

Is this on consol?No.XIV. Is this coming to Fallout 4?No.How hard could it be to port-VERY. It would take many years.But Fallout 4 New Vegas did-VERY. You should try it.

ByEditor in ChiefIf you want to know how relevant Fallout: New Vegas still is today, consider what happened when Obsidian founder Feargus Urquhart and director Josh Sawyer went to a local middle school for a game design competition.Given an opportunity to ask the judges a question, the competition's winner-a 7th grader who couldn't been older than six when New Vegas was first released-asked Sawyer: 'Hey, are you going to update your mod anymore?' Sawyer was flabbergasted.' I was like, 'What?

How does this kid, one, know about New Vegas, two, know about my mod, and three: that's the burning question that he wants to ask'?' But that's the kind of cultural cachet that Fallout: New Vegas has these days. In the wake of Fallout 4, which has become something of a whipping boy for the Fallout community, New Vegas' legacy is stronger than ever.Check Fallout: New Vegas' Steam page, and you'll find that it enjoys near universal acclaim, with player after player calling it the best game ever.

A 2016 Kotaku article featured the headline, '.' What do fans want even more than Fallout 5?.It's hard to believe now that the game that enjoys so much acclaim once missed its Metacritic score by one point, depriving Obsidian of their hard-earned bonus payments. It's stranger still to read passages like this one from 2010. New Vegas is a proclaimed non-sequel, and it shows.

By bringing little else new to the experience and with it being as buggy as ever, New Vegas could have been adequate as a smaller-sized expansion disc. Instead, it's a game where the play clock is measured in time spent plodding through loading screens and not actually doing much.Somewhere along the line, things changed. Instead of fading into history, New Vegas became a classic.

So what's different now? Maybe it's best to start from the beginning.

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The BeginningUrquhart never quite dared to dream that he would get to work on another Fallout. Just a few years earlier, leaving Sawyer and a skeleton crew to take on the impossible task of finishing Fallout 3.Black Isle's Fallout 3, called 'Van Buren,' was very different from the version that ultimately came out of Bethesda. It would have included many of the aspects that ultimately defined Fallout: New Vegas, such as the setting, but the combat would have been a hybrid of turn-based and real-time elements. Instead of The Courier, Van Buren would have featured an escaped prisoner who later uncovers the plot of a mad scientist named Presper.The death of Black Isle Studios and the loss of the Fallout IP to Bethesda seemed to preclude any chance of Urquhart and company finishing what they had begun at Obsidian. But then they got the chance of a lifetime.

They wouldn't get a chance to finish the game they had called Van Buren, but they would get one more chance to put their own stamp on the franchise they had helped to create. The Best Quests: Beyond the BeefThis is the quintissential Fallout quest. The immaculate Ultra-Luxe is clearly harboring some sort of dark secret, which turns out to be that its residents are all cannibals. Or ex-cannibals, at least. It's up to you whether you want to get them back to eating human flesh.

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All without using a weapon (unless you have a holdout pistols handy).' Beyond The Beef works on multiple levels, because not only is the gameplay of it really engaging to a wide variety of players and gives you a lot of agency, but Heck Gunderson is a great character. Philippe is a great character. Marjorie's a great character,' Sawyer says.Both Beyond the Beef and Vault 11 were designed by Eric Fenstermaker, who brings a distinct tinge of dark humor to his writing. There are ultimately many ways to resolve the quest, including sacrificing one of your companions (yikes!), easily making it one of Fallout's most memorable quests.

Just watch out for the bugs.Taking the reins as director was Josh Sawyer, who had fought to finish Black Isle's Fallout 3 until the very end. Joining him was Chris Avellone, author of the Fallout Bible and a tremendous designer in his own right, who wrote characters like Rose of Sharon Cassidy and developed the DLC. John Gonzalez, who would later go on to work on Horizon Zero Dawn, helped to develop much of the core story. Old-school Fallout fans were getting their wish: For one game, at least, Black Isle was back.With the team already deeply familiar with the Fallout universe, the initial concepts came together quite quickly, Urquhart remembers.

'The first thing we said was, 'Well, we're going to do the West Coast.' 'It was a natural choice. Fallout 2 had been set in Oregon and Van Buren would have been set in Arizona, Nevada and Colorado, so shifting the setting back to the West Coast offered the opportunity to establish a connection between Bethesda's vision and the franchise's roots. It also made it possible to bring back the New California Republic, which had last been seen spreading its roots out west.Obsidian's team tossed around any number of ideas.

They debated setting it in New Reno, which had been a prominent location in Fallout 2. They thought about making it possible to play as a ghoul before ultimately shelving the idea due to technical challenges with how the armor would work.Before long, Obsidian had most of the particulars nailed down.

The NCR would return, factions would play a heavy role in the story; and most importantly, it would be set in New Vegas.New Vegas was kind of the perfect Fallout location. The Mojave Desert brings its own Mad Max vibe, and Vegas itself automatically conjures images of the '50s and '60s: Elvis, the Rat Pack, the mob.Sawyer was happy to push that vibe a little.

'It kind of felt nice because we had covered the '50s with Fallout 1 and Fallout 2. So pushing a little bit into the '60s didn't feel bad, because it was like, 'Okay, we're continuing ideas from Fallout 2.' And we're venturing into a later decade, but the cutoff I used was JFK's assassination. We couldn't use music or anything past that point.' The gangs inhabiting the strip further embodied this vision of Las Vegas.

The Omertas represented the real-life mobsters that ruled Vegas in the 50s and 60s; the Chairmen represented all the denizens of the Strip wanted to look cool but were really just trogolodytes, and the White Glove Society was pure vice. As always, the apolocalypse was meant to strip away the real-world location's glossy exterior and reveal the rot beneath, with a particular emphasis on Vegas' greed and excess (indeed, one of the original working titles for Fallout: New Vegas was 'Fallout 3: Sin City').For good measure, Sawyer implemented gambling. Amusingly, Sawyer actually hates gambling, but he felt that it was necessary to meet audience expectations. 'You're making something for an audience, and understanding their wants, and needs, and their desires.

And it doesn't really matter that gambling in New Vegas isn't particularly consequential. It's like 'I'm in Vegas, dude! Let me roll some dice or spin a roulette wheel, or do something.' In order to get a feel for the actual location, Obsidian obtained data from the U.S. Geological Survey, which they included in their pitch to Bethesda. Sawyer also hopped on his motorcycle and rode to Las Vegas, where he explored the outskirts of the Strip and the surrounding area.'

He made a big deal about the freeways,' Urquhart remembers. 'He said, 'We need those freeways to help people understand, as the thoroughfares in the Valley, to know how to get from place to place.'

'Soon, Sawyer was mapping out the entirety of the Wasteland with orderly designations like 'A-1' and 'A-2.' Their main rule of thumb, courtesy of Bethesda, was that from any landmark in the world, you had to be able to see at least three other landmarks. To that end, one of the first landmarks Obsidian designed was Dinky the Dinosaur—the massive T-Rex statue that serves as Boone's sniper nest—with the goal of ensuring that it was visible from as far away as possible (the real Dinky is actually in Cabazon, California-some four hours from Las Vegas).As the team began work on Fallout: New Vegas, though, they ran into a bit of a problem: none of them were familiar with Bethesda's Gamebryo engine.

'We had no experience working with that engine. The first person who came here who had experience working on the engine was Jorge Salgado, who was the modder who had made Obscuro, an Oblivion overhaul, while the rest of us were completely clueless,' Sawyer says.Obsidian's inexperience presaged many of the technical problems Fallout: New Vegas when it was later released. Still, with the basic location established, and the Mojave Wasteland mapped out, Obsidian was officially off and running. And they needed to be: they had just 18 months to finish a massive open-world game. Surviving in the DesertFrom the start, Fallout: New Vegas was intended to be an experience that equally appealed to hardcore fans and newcomers.

It rebalanced the progression to force players to specialize, and it introduced a new Hardcore mode that was meant to evoke the sense of surviving in the desert. Crafting and weapons mods was dramatically expanded, and it became possible use ironsights to shoot.But while it was more hardcore, Sawyer also wanted to make sure that the new features were largely optional.

'Hardcore mode was not a tremendously difficult thing to implement, but it as a cool thing. It was a hardcore thing. And it's something that you can opt into.

If you don't want to play it, you just leave it alone. And so we really approached it from that perspective, like, 'Hey, if you want a more challenging thing that makes you feel more like you're struggling in the desert, then here's this aspect for you.' 'On that front, he remembers an argument he had with Bethesda's Jason Bergman about the Living Anatomy perk, which offers +10% Doctor and +5 damage per attack against organics.' I wanted to bring Living Anatomy in and have it show you the Damage Threshold and the Hit Points of the creature that you were targeting on the actual HUD,' he says. 'And he was like, 'Ahh, don't put numbers up there.' And I'm like, 'You just don't buy the perk, Jason!' Like, you don't have to take that perk,' he remembers.Crafting was another example of optional depth.

'It was just looking for those ways to get the characters that really want to dig in, and have more to play with. Like from a numbers perspective, or they just want to analyze stuff a little more. But there was always a line where I said like, 'You know what? If we push on this too hard, it's going to turn people off.' ' The Best Quests: Arizona KillerObsidian hearkens back to Fallout 2 with a classic quest that requires you to assassinate the NCR's president. Naturally, there are many different ways to accomplish this: Sabotage Bear Force One, snipe the president, or if you're feeling particularly devious, stick C-4 in an NCR troopers helmet.This was Sawyers idea, by the way. 'Charlie Staples, I think, did the majority of the quest implementation there, and I said, 'Charlie, make it so that you can pack his helmet with C4.'

So that you can be like, 'I found your helmet, dude.' And then when he goes up to get his medal, you can detonate it remotely.' Or, you know, you can nuke everyone.Incidentally, the NCR also has a mission where you can save everyone, but that isn't nearly as fun, is it?Much as Obsidian wanted to add to New Vegas' mechanical depth, though, the biggest strength of Obsidian's Fallout was the writing, the quest design, and most especially, the companions and the factions.New Vegas' companions are frequently cited as one of its best features.

Their purposes vary widely: some of them have relationships with the factions (Boone, Cass, Veronica); some are meant to be callbacks to previous games (Lily, Arcade), and some are just plain fun (Rex, the cybernetic dog). Most have well-developed backstories, and a few of them play into some of the best quests in the game.Fun as the companions are, though, the real heart of New Vegas is its factions. Where choosing factions in Bethesda's games is often a binary choice, Fallout: New Vegas operates on more of a gradient. Factions will react positively or negatively depending on your actions, and only extremely hostile acts (or wearing a hostile uniform) will turn them fully against you.' One thing that I had noticed in Fallout 1 and 2 that I wanted to address in Baldur's Gate III: The Black Hound as well as Van Buren, was that sort of.

You know, I kiss a baby and then I punch an old lady in the face, and the result is that no one has an opinion on me?' Sawyer says.You're ultimately meant to bounce between the game's three main factions—the NCR, Caesar's Legion, and Mr. House—before finally setting aside their individual flaws and joining the one you find least offensive (or simply striking out on your own). Sawyer is a believer in freedom in the old-school sense. He wants players to feel like any choice they make is valid, whether they team up with the NCR or become a Wasteland axe murderer.Everything about Fallout: New Vegas' journey is about getting you to the point where you get to make interesting choices, the main hook being that you're a simple courier who has run afoul of powerful forces without realizing it. As the camera pulls well back from the Strip, we see someone digging a grave as a figure lays prone on the ground.' This must seem like an 18 karat run of bad luck,' a man in a checkered suit tells The Courier.

Fallout New Vegas How To Get To New Vegas From Goodsprings

'But the truth is, the game was rigged from the start.' Then he pulls the trigger.Your journey to find the man in the checkered suit takes you to New Vegas—the nexus point where all the factions converge. In the early going, you're pretty much just another desert dweller passing through (Sawyer likens it to spaghetti westerns and the Man With No Name). But once you step into the Lucky 38 for the first time and meet Mr. House—the Howard Hughes-like genius who wants to rebuild the Mojave Wasteland-people begin to take notice.This is where you get to start to choose your faction by taking on quests on their behalf, and where things begin to get messy.The NCR is a good example of what Fallout: New Vegas is aiming for. While they initially come off as the 'good guys' in their fight to restore order and introduce democracy to the Wasteland, they are bogged down by beaurocracy and heavily influenced by psychos like Colonel Moore—a career soldier who is willing to do everything and anything to seize the Wasteland on behalf of the NCR.Avellone doesn't necessarily consider the NCR sympathetic, but feels their qualities have some value in the world of Fallout. In his opinion, the companion Rose of Sharon Cassidy pretty much sums up NCR's bad side.

Caught in the Caravan Wars precipitated by the NCR's expansion, Rose of Sharon Cassidy is a hard luck merchant who is perpetually bogged down in NCR paperwork.' In many respects, NCR isn’t better than the Legion, and while the Legion has plenty of bad qualities, it's not cartoon bad: it's got some elements about it that NCR could stand to pay attention to,' Avellone says. 'I wanted the player to at least consider an alternate perspective even if they didn’t agree with it (it makes an antagonist more well-rounded).'

That brings us to the Legions. Ostensibly the villains, Caesar's Legion combines Mad Max with Roman cosplay, adding in a Klingon-like sense of honor for good measure. Originally conceived as a slaver faction for Black Isle's Van Buren, Sawyer took them and made them more of a Roman military society, using Colonel Kurtz from Apocalypse Now as an inspiration.' I think that Chris Avellone and I had talked at various points about really liking these kind of Colonel Kurtz characters, where they wind up in these circumstances where they just sort of descend into this really savage, cargo cult leadership role,' Sawyer says. 'And so this idea of a follower of the Apocalypse going off into the wilderness, and emerging on the other side as this sort of God king of the tribes of the wasteland? I thought that was a really cool idea.'

The Best Quests: Come Fly With MeThe quest itself isn't anything special, as its basically an extended fetch quest with some combat included for good measure. But you have to love the ending, in which you launch a bunch of ghouls into outer space. Because why not?Come Fly with Me was one of the first quests that the Fallout: New Vegas team did, and Sawyer mainly remembers it for the character Chris Haversham: a regular guy who thinks he's becoming a ghoul because he's losing his hair. 'He was bald, and that's why he thought he was a ghoul. But there were so many goofy things in it,' he remembers.Everyone else remembers it for climactic launch sequence that's set to 'Ride of the Valkyries,' which can go horribly awry if you decide to sabotage the rockets. But why would you want to do that? Those ghouls have strange new worlds to explore.Your first encounter with the Legion is most likely to take place in the burned out husk of Nipton, where the town's populace has been decapitated, enslaved, or simply crucified.You're meant to be horrified, but this is where New Vegas begins to toy with your expectations a little bit, Urquhart says.

'What I say is, 'I like turns.' I like it when you get exposed to something, and then over time, you start to question your first impression.' As it turns out, Nipton was a town of thieves that trapped innocent passersby, and the Legion was meting out their form of medieval justice. Later, if you decide to meet with Caesar, you find a charismatic and often brilliant man with his own vision for reforming the Mojave Wasteland.Caesar, interestingly, has neutral karma, which Sawyer says isn't an oversight on his part. 'My reasoning is that his morality is so alien to everyone else, that it's just hard to even put it on the same axis as other people, because he's just thinking about it in a completely different way.' Sawyer is not inclined to judge whether you're supposed to sympathize with Caesar or not. His only goal is to offer rich, multi-dimensional factions with their own virtues and flaws, and let players choose for themselves.

One of the chief pleasures of Fallout: New Vegas—and perhaps one of the biggest reasons that it has endured to this point-is moving between the main factions, working with and against them, and eventually choosing who you want to side with for the Battle of the Hoover Dam. If you side with anyone at all.' A very common thing that I see is people who are like, 'I support the NCR,' and then they get to Colonel Moore and a few other people, and they're like, 'What about Mr. House?,' Sawyer says. 'And then they get to Mr. House, and then he's destroying The Brotherhood, and they're like, 'Independent New Vegas, it is!'

So the mechanics needed to be robust enough to handle this swaying of the player, and we needed to have mechanics in there that allow you to remove negative reputation.' Such a complicated setup makes for a fascinating journey-one that gives you agency to make decisions based on your own biases and beliefs. But there is a cost to such ambition, especially when you're a small studio like Obsidian.

And that price eventually had to be paid in full.