It is not always easy to find fellow Pericles players – especially for live game, so in such circumstances Internet is of great assistance. And here Vassal and its modules are one of best to use. Having this in mind, I joined Play By Email game organized by Brent – we actually used a Dropbox for storing the saves, and ACTS for communication. Worked very well!As for majority of us this was first Pericles Vassal game (for some first at all) we have chosen short, two-turn scenario: 14.1.04 A “Periclean Peace”.
That is enough complicated to have fun from game but on the other hand not overly long/complex. We started in mid-December end finished by the end of March.The set-up was as follow:. Scott – Aristocrats. Brent – Demagogues.
Brian – Eurypontid. Michal – AgaidSo, let us begin the session report!TURN 1 After first Assembly phase + initial set-up of forces (click to enlarge)The initial Aristophanes card was Frogs C – that actually has a pretty big impact on game: we got Ostracism issue for debate, minus 6 strategos for each side and on top of this – Alcibiades went to Persia. That was an opening allowing for a lot of possibilities for the turn! In Assembly phase both me and Brent have won the respective debates, gaining 3 honor each. The amount of won issues was one more on Sparta side.And now for main military developments of the turn: After first turn, before re-deployments (click to enlarge). 1.1 – using the opportunity and Alcibiades in Persia, Sparta build a base there.
1.2 – having the Persian gold, a large fleet is being mustered in Sparta. 1.3 – plus equally large maritime contingent is being built in Corinth. 1.4 – on top of this Sparta targets Ionia with Diplomacy.
Crusader Kings 2. Discussion in 'Video. Two counties and one vassal count who also happens to be the ex-duke; you obviously get rid of him right away). Since the Mongols are coming, and since Byzantine crown authority is too high to war within them for titles, I feel that that game is a failure (although I could be persuaded otherwise. Apr 13, 2018 - I was playing the Stamford Bridge bookmark as the Salian Kaiser of. And I had, on a lark, decided to join Lucifer's Own when a vassal asked.
1.5 – you may think so far, Sparta in advance? Nothing more erroneous. The key point of the turn – and our whole game – was Boeotia. As controlling faction of Sparta I was being surprised with a multiple raids there. That was painful – and even the won land battle did not help here. 1.6 – on top of this, Athens expanded to Thessaly.
War score: Sparta 18 – Athens 30. Factions score: Brent 18, Scott 12, Brian 12, Michal 6Well, it might not be obvious from the map, but raids were devastating. Very – especially once you run out of strategos (which we did, thanks to Frogs C card). Is there any chance for Sparta to turn the tide?
Let us see.TURN 2 After second assembly phase ( click to enlarge)So we start with new Aristophanes cart – this time Knights B – not a game changer, as it adds one military issue to each side and deducts 6 strategos from both City States.The assembly phases are again won by Agaids (me) and Demagogues (Brent) but very important development occurs – due to the negotiations, and – apparent – lack of agreement – Athens will enter the Theater phase with only four “real issues” (I do not count rumors) while Sparta will have eight, including four military. Sounds like interesting turn!So, let us have a look at the theater phase: Situation at the end of the game (click to enlarge). 2.1 – very cleverly Brent avoids any danger in Ionia by simply using the Citizenship issue and turning the base into Athenian one. No more diplomacy from Sparta there – that does not make sense. 2.2 – Thessaly base of Athens becomes Spartan one – good diplomacy is a key!. 2.3 – but again, Boeotia is a key place. With three raids and one battle Sparta catches up in points with Athens and even takes a lead.
However. 2.4 – due to my mistake (or rather, me forgetting one key rule) only small forces of Sparta are in Boeotia, and with last military issue, Athens are able to win a battle there, take hostages and win the game!. War score: Sparta 34 – Athens 40. Factions score: Brent 24, Michal 17, Brian 17, Scott 16SUMMARYThat was a very great and enjoyable experience! First of all, the game itself – so thematic and interesting. Second, fantastic co-payers, from whom I was able to learn a lot.
And only one thing did not allow me to have full satisfaction – fact, that when victory so was close, it slipped away to Athens 🙂 But the learning will not be forgotten and I hope I will be able to use it in one of future Pericles games!PS. You may wonder what was the mistake I made and I am not happy about? When starting a battle in Boeotia, using 1 my strategos and 4 of Brian, I thought I can move units only with strategos I committed.
Thus I moved 1 spartan unit, although – as you can see on map – I was able to move 3 additional. That would most probably save us in coming battle. Anyhow, next time I am sure not to forget 🙂.
One of the most commonly asked questions about Crusader Kings is “What expansions should I get?” CK2 is six years old and releases multiple DLCs a year. There are fourteen full expansions and a ton of cosmetic DLC, and the complete bundle costs a considerable amount. Let's run down which expansions I think are the most worth your money and why.
The Old GodsMost Crusader Kings 2 DLCs focus on a specific religion, culture or government type and are mandatory if you want to play as that kind of empire. Some are more universal and add interesting things for all players. The Old Gods does both, which is why it is hands down the best expansion, and the first you should buy.Paganism is the focus here, but it comes in several different flavours, from the familiar Vikings to West African tribes. Pagans are very strong in the early game, where they can amass large armies and raid their neighbours, but have huge problems keeping their realms together as history marches on. Le monde atlas der globalisierung pdf. To solve this an ambitious player can ‘reform’ a pagan faith into an organised religion, making it more stable and able to compete on a level playing field with Christianity and Islam. This also makes a great goal for a fun playthrough.The biggest change however, and the reason this remains a top tier DLC even if you have no intention of playing as a pagan, is the addition of a new start date.
With The Old Gods installed players can choose to begin the game in 867, when Christianity was less dominant and Vikings prowled the seas. It’s a really exciting period full of interesting characters to play as, like Alfred the Great, who historically founded the Kingdom of England, but has to usurp his useless brother Aethelred first. The 867 start is what transforms The Old Gods from “essential if you want to play as a pagan” to “essential for everyone”.
The Legacy of RomeThe Legacy of Rome is ostensibly focused on the Byzantine Empire and the Orthodox Church, adding lots of neat little flavour events and decisions, including the ability to mend the schism in the Christian church and restore the Roman Empire. But unless you’re specifically playing as a Byzantine character, you’re most likely here for Retinues.Retinues are elite professional armies that are always active, as opposed to most CK2 armies, which are peasant levies who go back to farming their fields when they’re not fighting a war. As such they form a hardened core to a player’s army and a first line of defense against raiders. Each culture gets its own elite retinue, like English Longbowmen or Bedouin Camel Riders, so they’re extremely flavourful as well as useful.Retinues might seem like a small thing, but they’ve become a core part of the way wars are fought in Crusader Kings and, considering The Legacy of Rome is one of the oldest and cheapest DLCs, they’re well worth shelling out for.
Way of LifeWay of Life is focused on the role playing aspect of Crusader Kings, specifically ‘events’, those little ‘choose your own adventure’ pop ups that appear as you play informing you that your ruler has taken up falconry, insulted a priest, or slept with their sister (that last one comes up a lot). How much you enjoy this side of the game will determine whether you pick up this DLC or not, but I absolutely adore them, which is why I’ve rated this so highly.One of the ways Way of Life achieves this is by allowing your ruler to pick a ‘focus’. This gives you a small stat boost and access certain themed events, often improving your skills in that area. For example pick ‘Business’ and you might get an chain of events about funding a trading journey to foreign lands, while a Scholarship focus might result in you building an Observatory.It’s not just fun little stories though, these foci can often have powerful in game effects. The War focus allows you to challenge characters to a duel and kill them in single combat, while the Seduction focus lets you go all Double Indemnity and get a besotted lover to off their spouse for you. It’s all tremendous fun. CharlemagneLike The Old Gods, Charlemagne also adds a new start date, this time even further back in time in 769.
769 isn’t quite as fun as 867, but it’s pretty good anyway, especially as the sun worshipping Zunists still exist. The real fun though, comes for those who own both DLCs, as Pagans are far more powerful in 769. One particularly fun start is Sigurd Ring in Uppland, whose heir grows up to be Ragnar Lodbrok, a Norse folk hero and protagonist of the TV show Vikings.The bulk of Charlemagne though is focused on Charlemagne himself, his descendants (the Karlings) and The Holy Roman Empire. The warring factions of the HRE are a lot of fun to play about with, making this a useful pick up if you ever plan to play a game there. The Karlings, on the other hand, have become a meme in CK2 circles for their tendency to unite against any attacker and then promptly backstab each other and shatter their realms to pieces the moment they’re left alone. Monks and MysticsCrusader Kings started out as a relatively straight laced historical game, but over the years it’s gotten increasingly silly.
The Conclave DLC enabled a Caligula moment where an unstable monarch could fire their chancellor and replace them with a horse. Jade Dragon one upped that with a noble who turned out to have been a bear masquerading as a human this entire time. Meanwhile Reaper’s Due added more fantastical elements with the ability to play chess with death or seek immortality. Consider Monks and Mystics the culmination of this trend, and it’s specifically recommended for those who enjoy the silly side of CK2.Monks and Mystics deals with secret societies. Most of these simply involve secretly practicing one religion while professing another, or joining the scientifically inclined Hermetic Society, but the star of the show is the ability to become a devil worshipper.Worshipping Lucifer (or his non-abrahamic equivalent) will slowly gain you access to supernatural powers like the ability to curse your enemies or heal your wounds, all powered by the sacrifice of innocents and other evil acts.
Reach the end of the event chain and you might find yourself giving birth to the antichrist and ushering in a powerful demon worshipping empire. Historical purists may frown, but everyone should play at least one game as a satanist.A word on Sword of Islam, The Republic, The Horse Lords, Rajas of India etcEach of these DLCs is heavily focused on a specific religion, government or culture. This means that if you want to play as a Muslim ruler, Sword of Islam is mandatory, but if you aren’t then there’s no real reason to buy it. Thus you should pick them up only when you need them.What about Sunset Invasion?Never buy Sunset Invasion. It may be fun.once. to see a horde of marauding Aztecs arrive from the West and obliterate Europe, but you’ll invariably forget to turn it off and then have one of your more ‘normal’ games ruined by a sudden Aztec invasion.