How do I determine which difficulty my max level Diablo 3 character should play?The easy answer would be try a few difficulties and see how hard they are and how I feel about playing character X at difficulty Y. But that is subjective.
I am looking for something as objective as possible: I know this question is not strictly objective but I am sure the community has some sort of guideline.Perhaps a chart or table that says 'to get the most out of Master, your character should be in this stat range. Below this you will struggle, above this you are wasting your time.' For example, I have a 70 (32) wizard with 232k damage, 4.4m toughness and 15k healing (this question is NOT about my wizard, just using it as an example). If I walk into a Normal game I would expect people to tell me it is a waste of my time, just as I would expect players in Torment VI to say this character is not ready yet and needs more time on lower difficulties to gear up. What I have found is Expert seems to be the right place, but I cannot explain why using objective means.Part of the reason for asking is this: if I enter a game that my character's gear says I should breeze through but I do not, perhaps the problem is between the chair and the keyboard and I need to evaluate skills and strategy.My goal is to be able to play in the highest Torment difficulty possible for the better loot and the prestige of being able to handle the highest difficulties.
Along the way I want to gear up from drops and gambling (so Expert would help with bonus blood shards) as well as gain paragon levels (although that is more a side effect of grinding for gear than anything). I just want to have some objective idea of where I should be along the way. This depends on what you are trying to accomplish.If you want to farm for gear, then you should play on either Normal or Torment 1. If you want Torment-specific items, then play on Torment 1, otherwise play on Normal. The farm speed on Normal is so fast compared to other difficulties that you're going to get so many more rolls of the dice that the minor differences in drop rate are easily overcome. You want to play on the easiest difficulty that can still drop the items you want.If you want to farm for experience, then you should play on the hardest difficulty where you aren't challenged.
Diablo 3: level up tips and how to craft a Reduced Level Requirement weapon Here follows a few tips on how to level up a character from scratch. The best way is always to be boosted by a friend while playing at high Torment levels. But if you don't have such an option, you can find useful these suggestions.
This will increase over time as your gear and player skill go up, so there's no rule for how to approach this. You will just have to try all the difficulties and see which is the highest one that you can plow through without stopping.You can't judge anything based on your Damage, Toughness, and Healing, because these equate to entirely different amounts of DPS and survivability depending on class and skill build. There is no rule like what you're asking for except to just try and see what happens. Is filled with good information for Hardcore.In addition to StrixVaria's answer I would add:It is important to note whether you are playing on Hardcore or Softcore and the Class you are using, the progression numbers will be different based on those.I concur with Strix in saying the fastest way to gear up your character is doing speed runs on Normal. On Hardcore, you are going to progress into Torment 1 later than you would on softcore.Important Class Notes for Hardcore:- Wizards have a built in resurrection from passive skills (that make progression a little more safe).- Witch Doctors also have a built in resurrection from passive skills.- Monks also have a built in resurrection from passive skills and have a built in (hidden) 30% damage reduction.- Barbarians also have a built in (hidden) 30% damage reduction.- Crusaders have a hidden toughness bonus from Shields.
(other classes too if they use shields)- Crusaders also have a built in resurrection from passive skills- Demon Hunters have. Mobility and inflated toughness.Personal ExperienceI play on Hardcore and have level 70 Crusader, Demon Hunter and Witch Doctor. It would not be safe/wise to give an absolute value (say 10 or 12 million toughness) for what you need in order to be safe in Torment 1 for a few reasons:The Demon Hunter's toughness has Dodge built into the value from Dexterity, but when you do not dodge you are taking a higher amount of damage (compared to your EHP or toughness than the other classes), so I consider their toughness to be inflated.The Crusader's toughness does not factor in Shields (which 99% of crusaders probably use). So the crusader's toughness value is actually understated.That said, my group of friends on Hardcore moved into Hardcore Torment 1 with a minimum of 10 million toughness and between 400-500k damage. At around 12-14 million toughness and 600-800k damage, farming Torment 1 feels pretty safe (even when pulling a double pack). We have 5 people who play together regularly, all with 2-4 level 70's and so far no deaths. We each only have 1 that we comfortably farm Torment 1 with currently though.I can't speak from experience regarding Softcore progression but maybe someone else can offer similar guidance in a separate answer.
After almost three years since I posted this question (which I asked soon after Reaper of Souls was released) a few changes to the game have been made: most relevant is to rifts. This information is for the revamped rift system.' Difficulty' is a bit of a fuzzy line, now that the real progression is in greater rifts. Greater rift difficulty is now determined not by the difficulty of the game you spawn, but the drop-down list of the rift: furthermore, difficulty roughly corresponds with game difficulty, but with additional granularity: level 10 corresponds with Torment I, level 13 with Torment II: there are two difficulties in-between.To determine the proper difficulty, simply push Nephalem rifts and see what you can complete: then see what difficulty of Greater Rift you can complete efficiently: 7-10 minutes for more rift completions per unit time, but certainly under 15 for the gem upgrades.
Nephalem rifts are great for seeing what you can survive, while greater rifts are great for what you can clear efficiently. With greater rifts being Diablo 3's endgame, the answer to my question is 'play whatever greater rift difficulty you can while completing it in under 15 minutes.' Note: if you run bounties, run either Torment I or Torment VII. The difficulties in-between reward Torment I crafting material quantities while being more difficult.
In terms of act-specific crafting materials per unit time, Torment II-VI are not efficient.
If you haven’t heard there exists a secret cow level accessible in both Diablo 1 and Diablo 2. To get to the cow level in Diablo 1 is significantly harder, and as such, many have claimed it to be impossible.This Guide details opening the cow level in Diablo 1Rumor has it that the level was secretly implemented during the V1.04 update by Kenneth Williams. Others insist it was Brevik himself who formulated the level. Regardless, this method only works in version 1.04.This works in V1.04 ONLYCharacter Requisites:. Character must be a multiplayer character level 30 or higher. Character must have completed the Diablo quest with “3 red dots”.Game Requisites:. The game must be in hell difficultyDisclaimer: Before Continuing it is important to note that this cannot be completed in just any game.
Players must me patient and take the time to find a game that has all of the required shrines within it. Notice how the scroll is now red again within the level What to expect. The map will have a size and layout similar to that of the caves, but with blue water such as in the “Poisoned Water Supply” quest. Monster seeding is completely random.
A Unique monster named “Gonnagal the Cow King” will randomly seed within the level and has a mob of two other cows. These cows will have identical stats and drop probabilities to that of They will not move however, and simply spam blood star until slain. A demonic elf golem will periodically be summoned and will attack you with a spearFurther LoreThe scroll used to open the cow level is not consumed upon use. It is believed that another level, a secret “star maze”, similar in design to the “Arcane Sanctuary” of Diablo 2, exists made of church tiles where every unique monster in the game can be found and killed for loot. Some how this same scroll is believed to be used to access this further mystery within the game.
Let us know what you think and keep us updated regarding your cow level story in the comments below!