C How To Program Deitel Deitel Pdf

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C: how to program / Paul Deitel, Deitel & Associates, Inc., Harvey Deitel. Appendices E through H are PDF documents posted online at the book's Companion. An informative, engaging, challenging and entertaining introduction to Visual C# Created by world-renowned programming instructors Paul and Harvey Deitel, Visual C# How to Program, Sixth Edition introduces students to the world of desktop, mobile and web app development with Microsoft’s® Visual C#® programming language.

  1. C How To Program Deitel Free Pdf

Introduction to Computers, the Internet and World Wide Web1Section 1.1. Introduction2Section 1.2.

What Is a Computer?3Section 1.3. Computer Organization4Section 1.4.

Early Operating Systems5Section 1.5. Personal, Distributed and Client/Server Computing5Section 1.6.

The Internet and the World Wide Web6Section 1.7. Machine Languages, Assembly Languages and High-Level Languages6Section 1.8. History of C and C8Section 1.9. C Standard Library8Section 1.10. History of Java9Section 1.11. FORTRAN, COBOL, Pascal and Ada10Section 1.12. Basic, Visual Basic, Visual C, C# and.NET11Section 1.13.

Key Software Trend: Object Technology11Section 1.14. Typical C Development Environment12Section 1.15. Notes About C and C How to Program, 5/e15Section 1.16. Test-Driving a C Application16Section 1.17. Software Engineering Case Study: Introduction to Object Technology and the UML (Required)22Section 1.18.

Wrap-Up27Section 1.19. Web Resources27Summary29Terminology31Self-Review Exercises33Answers to Self-Review Exercises34Exercises34Chapter 2. Introduction to C Programming36Section 2.1. Introduction37Section 2.2. First Program in C: Printing a Line of Text37Section 2.3.

Modifying Our First C Program41Section 2.4. Another C Program: Adding Integers42Section 2.5. Memory Concepts46Section 2.6. Arithmetic48Section 2.7. Decision Making: Equality and Relational Operators51Section 2.8. (Optional) Software Engineering Case Study: Examining the ATM Requirements Document56Section 2.9.

Wrap-Up65Summary65Terminology67Self-Review Exercises68Answers to Self-Review Exercises69Exercises70Chapter 3. Introduction to Classes and Objects74Section 3.1.

Introduction75Section 3.2. Classes, Objects, Member Functions and Data Members75Section 3.3. Overview of the Chapter Examples77Section 3.4. Defining a Class with a Member Function77Section 3.5. Defining a Member Function with a Parameter81Section 3.6. Data Members, set Functions and get Functions84Section 3.7.

Initializing Objects with Constructors91Section 3.8. Placing a Class in a Separate File for Reusability95Section 3.9. Separating Interface from Implementation99Section 3.10. Validating Data with set Functions105Section 3.11. (Optional) Software Engineering Case Study: Identifying the Classes in the ATM Requirements Document110Section 3.12. Wrap-Up118Summary118Terminology121Self-Review Exercises121Answers to Self-Review Exercises122Exercises122Chapter 4. Control Statements: Part 1124Section 4.1.

Introduction125Section 4.2. Man with no name revolver. Algorithms125Section 4.3.

Pseudocode126Section 4.4. Control Structures127Section 4.5. If Selection Statement131Section 4.6. Ifelse Double-Selection Statement132Section 4.7. While Repetition Statement137Section 4.8. Formulating Algorithms: Counter-Controlled Repetition139Section 4.9. Formulating Algorithms: Sentinel-Controlled Repetition145Section 4.10.

Formulating Algorithms: Nested Control Statements156Section 4.11. Assignment Operators161Section 4.12. Increment and Decrement Operators161Section 4.13. (Optional) Software Engineering Case Study: Identifying Class Attributes in the ATM System165Section 4.14. Wrap-Up169Summary170Terminology172Self-Review Exercises173Answers to Self-Review Exercises174Exercises177Chapter 5. Control Statements: Part 2185Section 5.1. Introduction186Section 5.2.

Essentials of Counter-Controlled Repetition186Section 5.3. For Repetition Statement188Section 5.4. Examples Using the for Statement193Section 5.5. Dowhile Repetition Statement197Section 5.6. Switch Multiple-Selection Statement199Section 5.7. Break and continue Statements209Section 5.8. Logical Operators211Section 5.9.

Confusing Equality and Assignment (=) Operators216Section 5.10. Structured Programming Summary217Section 5.11. (Optional) Software Engineering Case Study: Identifying Objects’ States and Activities in the ATM System222Section 5.12.

Wrap-Up226Summary228Terminology230Self-Review Exercises230Answers to Self-Review Exercises231Exercises233Chapter 6. Functions and an Introduction to Recursion238Section 6.1. Introduction239Section 6.2. Program Components in C240Section 6.3. Math Library Functions241Section 6.4. Function Definitions with Multiple Parameters243Section 6.5. Function Prototypes and Argument Coercion248Section 6.6.

C Standard Library Header Files250Section 6.7. Case Study: Random Number Generation252Section 6.8. Case Study: Game of Chance and Introducing enum258Section 6.9.

Storage Classes262Section 6.10. Scope Rules265Section 6.11. Function Call Stack and Activation Records268Section 6.12. Functions with Empty Parameter Lists272Section 6.13.

Inline Functions273Section 6.14. References and Reference Parameters275Section 6.15. Default Arguments280Section 6.16. Unary Scope Resolution Operator282Section 6.17. Function Overloading283Section 6.18.

Function Templates286Section 6.19. Recursion288Section 6.20. Example Using Recursion: Fibonacci Series292Section 6.21. Recursion vs. Iteration295Section 6.22.

(Optional) Software Engineering Case Study: Identifying Class Operations in the ATM System298Section 6.23. Wrap-Up305Summary306Terminology309Self-Review Exercises311Answers to Self-Review Exercises313Exercises316Chapter 7. Arrays and Vectors326Section 7.1.

Introduction327Section 7.2. Arrays328Section 7.3. Declaring Arrays329Section 7.4. Examples Using Arrays330Section 7.5. Passing Arrays to Functions346Section 7.6.

Case Study: Class GradeBook Using an Array to Store Grades351Section 7.7. Searching Arrays with Linear Search358Section 7.8. Sorting Arrays with Insertion Sort359Section 7.9. Multidimensional Arrays362Section 7.10. Case Study: Class GradeBook Using a Two-Dimensional Array365Section 7.11. Introduction to C Standard Library Class Template vector372Section 7.12. (Optional) Software Engineering Case Study: Collaboration Among Objects in the ATM System377Section 7.13.

Wrap-Up385Summary385Terminology387Self-Review Exercises388Answers to Self-Review Exercises389Exercises390Recursion Exercises400vector Exercises400Chapter 8. Pointers and Pointer-Based Strings401Section 8.1. Introduction402Section 8.2. Pointer Variable Declarations and Initialization403Section 8.3.

C How To Program Deitel Deitel Pdf

Pointer Operators404Section 8.4. Passing Arguments to Functions by Reference with Pointers407Section 8.5. Using const with Pointers411Section 8.6. Selection Sort Using Pass-by-Reference418Section 8.7.

Sizeof Operators421Section 8.8. Pointer Expressions and Pointer Arithmetic424Section 8.9. Relationship Between Pointers and Arrays427Section 8.10.

Arrays of Pointers431Section 8.11. Case Study: Card Shuffling and Dealing Simulation432Section 8.12. Function Pointers438Section 8.13. Introduction to Pointer-Based String Processing443Section 8.14. Wrap-Up454Summary455Terminology456Self-Review Exercises457Answers to Self-Review Exercises459Exercises461Special Section: Building Your Own Computer464More Pointer Exercises469String-Manipulation Exercises474Special Section: Advanced String-Manipulation Exercises475A Challenging String-Manipulation Project479Chapter 9.

Classes: A Deeper Look, Part 1480Section 9.1. Introduction481Section 9.2. Time Class Case Study482Section 9.3. Class Scope and Accessing Class Members487Section 9.4. Separating Interface from Implementation489Section 9.5. Access Functions and Utility Functions491Section 9.6.

Time Class Case Study: Constructors with Default Arguments493Section 9.7. Destructors499Section 9.8. When Constructors and Destructors Are Called500Section 9.9. Time Class Case Study: A Subtle TrapReturning a Reference to a private Data Member503Section 9.10. Default Memberwise Assignment506Section 9.11.

Software Reusability508Section 9.12. (Optional) Software Engineering Case Study: Starting to Program the Classes of the ATM System509Section 9.13. Wrap-Up516Summary517Terminology519Self-Review Exercises519Answers to Self-Review Exercises520Exercises520Chapter 10. Classes: A Deeper Look, Part 2523Section 10.1. Introduction524Section 10.2.

Const (Constant) Objects and const Member Functions524Section 10.3. Composition: Objects as Members of Classes534Section 10.4. Friend Functions and friend Classes541Section 10.5. Using the this Pointer545Section 10.6. Dynamic Memory Management with Operators new and delete550Section 10.7. Static Class Members552Section 10.8. Data Abstraction and Information Hiding558Section 10.9.

Container Classes and Iterators561Section 10.10. Proxy Classes562Section 10.11. Wrap-Up565Summary566Terminology567Self-Review Exercises568Answers to Self-Review Exercises569Exercises569Chapter 11. Operator Overloading; String and Array Objects571Section 11.1. Introduction572Section 11.2.

Fundamentals of Operator Overloading573Section 11.3. Restrictions on Operator Overloading574Section 11.4.

Operator Functions as Class Members vs. Global Functions576Section 11.5. Overloading Stream Insertion and Stream Extraction Operators577Section 11.6. Overloading Unary Operators581Section 11.7. Overloading Binary Operators581Section 11.8. Case Study: Array Class582Section 11.9. Converting between Types594Section 11.10.

Case Study: String Class595Section 11.11. Overloading and —607Section 11.12. Case Study: A Date Class609Section 11.13.

Standard Library Class string613Section 11.14. Explicit Constructors617Section 11.15. Wrap-Up621Summary621Terminology624Self-Review Exercises624Answers to Self-Review Exercises625Exercises625Chapter 12. Object-Oriented Programming: Inheritance633Section 12.1. Introduction634Section 12.2. Base Classes and Derived Classes635Section 12.3. Protected Members638Section 12.4.

Relationship between Base Classes and Derived Classes638Section 12.5. Constructors and Destructors in Derived Classes670Section 12.6.

Public, protected and private Inheritance678Section 12.7. Software Engineering with Inheritance678Section 12.8. Wrap-Up680Summary681Terminology682Self-Review Exercises682Answers to Self-Review Exercises683Exercises683Chapter 13. Object-Oriented Programming: Polymorphism686Section 13.1. Introduction687Section 13.2.

Polymorphism Examples689Section 13.3. Relationships Among Objects in an Inheritance Hierarchy690Section 13.4. Type Fields and switch Statements707Section 13.5. Abstract Classes and Pure virtual Functions708Section 13.6. Case Study: Payroll System Using Polymorphism710Section 13.7. (Optional) Polymorphism, Virtual Functions and Dynamic Binding “Under the Hood”728Section 13.8. Case Study: Payroll System Using Polymorphism and Run-Time Type Information with Downcasting, dynamiccast, typeid and typeinfo732Section 13.9.

Virtual Destructors735Section 13.10. (Optional) Software Engineering Case Study: Incorporating Inheritance into the ATM System736Section 13.11. Wrap-Up744Summary744Terminology746Self-Review Exercises746Answers to Self-Review Exercises747Exercises747Chapter 14. Templates749Section 14.1. Introduction750Section 14.2. Function Templates751Section 14.3. Overloading Function Templates754Section 14.4.

Class Templates754Section 14.5. Nontype Parameters and Default Types for Class Templates761Section 14.6. Notes on Templates and Inheritance762Section 14.7. Notes on Templates and Friends762Section 14.8. Notes on Templates and static Members763Section 14.9. Wrap-Up764Summary764Terminology765Self-Review Exercises766Answers to Self-Review Exercises766Exercises766Chapter 15.

Stream Input/Output769Section 15.1. Introduction770Section 15.2. Streams771Section 15.3. Stream Output775Section 15.4.

Stream Input776Section 15.5. Unformatted I/O using read, write and gcount780Section 15.6. Introduction to Stream Manipulators781Section 15.7.

Stream Format States and Stream Manipulators787Section 15.8. Stream Error States797Section 15.9. Tying an Output Stream to an Input Stream800Section 15.10. Wrap-Up800Summary800Terminology803Self-Review Exercises804Answers to Self-Review Exercises806Exercises808Chapter 16. Exception Handling810Section 16.1.

Introduction811Section 16.2. Exception-Handling Overview812Section 16.3. Example: Handling an Attempt to Divide by Zero812Section 16.4. When to Use Exception Handling819Section 16.5. Rethrowing an Exception820Section 16.6.

C How To Program Deitel Free Pdf

Exception Specifications821Section 16.7. Processing Unexpected Exceptions822Section 16.8.

Stack Unwinding823Section 16.9. Constructors, Destructors and Exception Handling824Section 16.10. Exceptions and Inheritance825Section 16.11. Processing new Failures825Section 16.12. Class autoptr and Dynamic Memory Allocation829Section 16.13. Standard Library Exception Hierarchy832Section 16.14.

Other Error-Handling Techniques834Section 16.15. Wrap-Up834Summary835Terminology837Self-Review Exercises838Answers to Self-Review Exercises838Exercises839Chapter 17. File Processing841Section 17.1. Introduction842Section 17.2. The Data Hierarchy842Section 17.3. Files and Streams844Section 17.4. Creating a Sequential File845Section 17.5.

Reading Data from a Sequential File849Section 17.6. Updating Sequential Files856Section 17.7. Random-Access Files856Section 17.8. Creating a Random-Access File857Section 17.9.

Writing Data Randomly to a Random-Access File862Section 17.10. Reading from a Random-Access File Sequentially864Section 17.11. Case Study: A Transaction-Processing Program867Section 17.12. Input/Output of Objects874Section 17.13.

Wrap-Up874Summary874Terminology876Self-Review Exercises876Answers to Self-Review Exercises877Exercises878Chapter 18. Class string and String Stream Processing883Section 18.1. Introduction884Section 18.2.

String Assignment and Concatenation885Section 18.3. Comparing strings887Section 18.4.

Substrings890Section 18.5. Swapping strings891Section 18.6. String Characteristics892Section 18.7. Finding Strings and Characters in a string894Section 18.8. Replacing Characters in a string896Section 18.9.

Inserting Characters into a string898Section 18.10. Conversion to C-Style Pointer-Based char. Strings899Section 18.11.

Iterators901Section 18.12. String Stream Processing902Section 18.13. Wrap-Up905Summary906Terminology907Self-Review Exercises907Answers to Self-Review Exercises908Exercises908Chapter 19. Web Programming911Section 19.1. Introduction912Section 19.2.

HTTP Request Types913Section 19.3. Multitier Architecture914Section 19.4. Accessing Web Servers915Section 19.5. Apache HTTP Server916Section 19.6. Requesting XHTML Documents917Section 19.7.

Introduction to CGI917Section 19.8. Simple HTTP Transactions918Section 19.9.

Simple CGI Scripts920Section 19.10. Sending Input to a CGI Script928Section 19.11. Using XHTML Forms to Send Input928Section 19.12. Other Headers938Section 19.13. Case Study: An Interactive Web Page939Section 19.14.

Cookies943Section 19.15. Server-Side Files949Section 19.16. Case Study: Shopping Cart954Section 19.17. Wrap-Up969Section 19.18. Internet and Web Resources969Summary970Terminology972Self-Review Exercises973Answers to Self-Review Exercises973Exercises974Chapter 20.

Searching and Sorting975Section 20.1. Introduction976Section 20.2. Searching Algorithms976Section 20.3.

Sorting Algorithms982Section 20.4. Wrap-Up992Summary992Terminology994Self-Review Exercises994Answers to Self-Review Exercises995Exercises995Chapter 21.

Data Structures998Section 21.1. Introduction999Section 21.2.

Self-Referential Classes1000Section 21.3. Dynamic Memory Allocation and Data Structures1001Section 21.4. Linked Lists1001Section 21.5. Stacks1016Section 21.6.

Queues1021Section 21.7. Trees1025Section 21.8. Wrap-Up1033Summary1034Terminology1035Self-Review Exercises1036Answers to Self-Review Exercises1037Exercises1038Special Section: Building Your Own Compiler1043Chapter 22.

Bits, Characters, C-Strings and structs1057Section 22.1. Introduction1058Section 22.2. Structure Definitions1058Section 22.3. Initializing Structures1061Section 22.4. Using Structures with Functions1061Section 22.5. Typedef1061Section 22.6. Example: High-Performance Card Shuffling and Dealing Simulation1062Section 22.7.

Bitwise Operators1065Section 22.8. Bit Fields1074Section 22.9. Character-Handling Library1078Section 22.10. Pointer-Based String-Conversion Functions1084Section 22.11.

Search Functions of the Pointer-Based String-Handling Library1089Section 22.12. Memory Functions of the Pointer-Based String-Handling Library1094Section 22.13. Wrap-Up1099Summary1099Terminology1101Self-Review Exercises1102Answers to Self-Review Exercises1103Exercises1104Chapter 23. Standard Template Library (STL)1110Section 23.1. Introduction to the Standard Template Library (STL)1112Section 23.2. Sequence Containers1124Section 23.3.

Associative Containers1138Section 23.4. Container Adapters1147Section 23.5. Algorithms1152Section 23.6. Class bitset1183Section 23.7. Function Objects1187Section 23.8. Wrap-Up1190Section 23.9. STL Internet and Web Resources1191Summary1192Terminology1196Self-Review Exercises1197Answers to Self-Review Exercises1198Exercises1198Recommended Reading1199Chapter 24.

Other Topics1200Section 24.1. Introduction1201Section 24.2. Constcast Operator1201Section 24.3. Namespaces1203Section 24.4. Operator Keywords1207Section 24.5. Mutable Class Members1209Section 24.6.

Pointers to Class Members (. and -.)1211Section 24.7. Multiple Inheritance1213Section 24.8.

Multiple Inheritance and virtual Base Classes1218Section 24.9. Wrap-Up1222Section 24.10. Closing Remarks1223Summary1223Terminology1225Self-Review Exercises1225Answers to Self-Review Exercises1226Exercises1226Appendix A. Operator Precedence and Associativity Chart1228Section A.1. Operator Precedence1228Appendix B. ASCII Character Set1231Appendix C. Fundamental Types1232Appendix D.

Number Systems1234Section D.1. Introduction1235Section D.2. Abbreviating Binary Numbers as Octal and Hexadecimal Numbers1238Section D.3. Converting Octal and Hexadecimal Numbers to Binary Numbers1239Section D.4. Converting from Binary, Octal or Hexadecimal to Decimal1239Section D.5. Converting from Decimal to Binary, Octal or Hexadecimal1240Section D.6.

Negative Binary Numbers: Two’s Complement Notation1242Summary1243Terminology1243Self-Review Exercises1244Answers to Self-Review Exercises1245Exercises1246Appendix E. C Legacy Code Topics1247Section E.1. Introduction1248Section E.2. Redirecting Input/Output on UNIX/LINUX/Mac OS X and Windows Systems1248Section E.3. Variable-Length Argument Lists1249Section E.4.

Using Command-Line Arguments1252Section E.5. Notes on Compiling Multiple-Source-File Programs1253Section E.6. Program Termination with exit and atexit1255Section E.7. The volatile Type Qualifier1257Section E.8. Suffixes for Integer and Floating-Point Constants1257Section E.9.

Signal Handling1257Section E.10. Dynamic Memory Allocation with calloc and realloc1260Section E.11. The Unconditional Branch: goto1261Section E.12. Unions1262Section E.13. Linkage Specifications1265Section E.14. Wrap-Up1266Summary1267Terminology1269Self-Review Exercises1269Answers to Self-Review Exercises1270Exercises1270Appendix F. Preprocessor1272Section F.1.

Introduction1273Section F.2. The #include Preprocessor Directive1273Section F.3. The #define Preprocessor Directive: Symbolic Constants1274Section F.4. The #define Preprocessor Directive: Macros1275Section F.5. Conditional Compilation1277Section F.6. The #error and #pragma Preprocessor Directives1278Section F.7.

The # and ## Operators1278Section F.8. Predefined Symbolic Constants1279Section F.9. Assertions1279Section F.10.

Wrap-Up1280Summary1280Terminology1281Self-Review Exercises1281Answers to Self-Review Exercises1282Exercises1283Appendix G. ATM Case Study Code1285Section G.1. ATM Case Study Implementation1285Section G.2.

Class ATM1286Section G.3. Class Screen1293Section G.4. Class Keypad1294Section G.5. Class CashDispenser1295Section G.6. Class DepositSlot1297Section G.7. Class Account1298Section G.8. Class BankDatabase1300Section G.9.

Class Transaction1304Section G.10. Class BalanceInquiry1306Section G.11. Class Withdrawal1308Section G.12. Class Deposit1313Section G.13.

Test Program ATMCaseStudy.cpp1316Section G.14. Wrap-Up1317Appendix H. UML 2: Additional Diagram Types1318Section H.1. Introduction1318Section H.2. Additional Diagram Types1318Appendix I.

C Internet and Web Resources1320Section I.1. Resources1320Section I.2. Tutorials1322Section I.3. FAQs1322Section I.4. Visual C1322Section I.5. Newsgroups1323Section I.6.

Compilers and Development Tools1323Section I.7. Standard Template Library1324Appendix J. Introduction to XHTML1325Section J.1. Introduction1326Section J.2.

Editing XHTML1326Section J.3. First XHTML Example1327Section J.4. Headers1330Section J.5.

Linking1331Section J.6. Images1333Section J.7. Special Characters and More Line Breaks1338Section J.8. Unordered Lists1340Section J.9.

Nested and Ordered Lists1340Section J.10. Basic XHTML Tables1341Section J.11. Intermediate XHTML Tables and Formatting1346Section J.12. Basic XHTML Forms1349Section J.13. More Complex XHTML Forms1352Section J.14. Internet and World Wide Web Resources1359Summary1359Terminology1361Appendix K. XHTML Special Characters1363Appendix L.

Using the Visual Studio.NET Debugger1364Section L.1. Introduction1365Section L.2.

Breakpoints and the Continue Command1365Section L.3. The Locals and Watch Windows1371Section L.4. Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands1374Section L.5. The Autos Window1377Section L.6. Wrap-Up1378Summary1379Terminology1380Self-Review Exercises1380Answers to Self-Review Exercises1380Appendix M. Using the GNU C Debugger1381Section M.1.

Introduction1382Section M.2. Breakpoints and the run, stop, continue and print Commands1382Section M.3. The print and set Commands1389Section M.4. Controlling Execution Using the step, finish and next Commands1391Section M.5.

The watch Command1393Section M.6. Wrap-Up1396Summary1397Terminology1398Self-Review Exercises1398Answers to Self-Review Exercises1398Bibliography1399C How to Program Fifth Edition By Deitel & Deitel ebook free downloadC How to Program Fifth Edition By Deitel & Deitel ebook free download.

#Deitel & Deitel - 'C How To Program' - solutions to exercises Introyou canfind my solutions for Deitel & Deitel - 'C How To Program'.The code is distributed in the hope that it will be useful, butwithout any warranty (correctness, safety, etc).Consider that exercises enumeration is based on italiantranslation of the book (english 5th edition); likely (I hope) itwill be the same for others. How to contributeIf you wrote an exercise(s) solution(s) that I haven't done, feelfree to send it (them) to me.