Although listed as possible marriage options, there have been many reports of some NPCs (Lydia being the most common example) as not having the dialogue required for marriage. This issue has been addressed by version 1.5 of the Official Skyrim Patch; it is unclear if any NPCs other than Lydia are. In Skyrim, you have the option of marrying an NPC, regardless of race or gender. To do so, you must complete the quest The Bonds of Matrimony, which involves speaking with Maramal about marriage and wearing an Amulet of Mara which signifies that you are available to be married.
Untested conversion. Us e this mod at your own risk.When it's 100% working, will be available for XB1 - patience This is NOT MY MOD, originally. I have since adopted it with the permission of its author/s. All credit goes to joeThinkStudios and ilhe who have created the original mod and Hearthfire patch. Additional credit goes to ZackLeodrano for making the initial port for SkyrimSE and this version of its publishing possible.
Permission for this publication has been obtained from both joeThinkStudios and ilhe, right alongside ZackLeodrano for their wonderful work.Once everything here is in order, I do have plans to continue development on this mod. For now, however, I cannot provide support for it or any of the known bugs. As time goes on I will be maintaining and updating it, just not at this time. I will be editing this page later on so that it is easier and quicker to obtain the information needed. For now, I am still sorting through the different files, comments, and discussions throughout the different iterations/publications of this mod.The Hearthfire patch for this mod is highly recommended.
However, some users do not seem to require it. I want to note that ilhe did recommend testing before publishing it, but I think you will all make excellent guinea pigs. Wallpaper engine mac. From the Original Author's Mod Page on the Steam Workshop:This mod is designed to enhance the current marriage system in Skyrim; specifically, the Wedding Scene at the Temple of Mara, fix various marriage-related bugs (potentially an ongoing effort) and add mechanics to remarry.
Ultimately, the goal of this mod and others planned for the Marriage Mod series is to bring the Dragonborn and their Spouse closer together and have a much more robust and interactive experience within the marriage system. Considered an overhaul of the marriage system in Skyrim; this mod will likely conflict with any other Mods that make changes to the Temple of Mara within Riften or “The Bonds of Matrimony” Quest as well but should be Follower Mod friendly.NOTE: Please read through the FAQ and Troubleshooting link below before posting issues with the mod. Suggested Mods (Tested to work with these mods)—Coming Soon-Please read through the FAQ and Troubleshooting link provided before posting issues with the modAs with any mod that is an overhaul, like this one, it is recommended to perform a hard save in Skyrim before you begin using it. The hard save will give you something to fall back on in worst-case scenarios. Feedback is always appreciated (even though I can be very busy and slow to respond) and absolutely welcome. If you truly enjoy this mod please remember to give it an up-rating with green thumbs up. Special Thanks!-.
foop - for helping beta test the mod and choosing not to remain anonymous. AprilDraven - for making an awesome marriage mod logo for this mod. Bakufu001 - for reviewing the mod in the video above. Bethesda - for making such a masterpiece of a game. You - for taking the time to read this!Please read through the FAQ and Troubleshooting link above before posting issues with the mod.
From the Original Patch Author's Mod Page on the Steam Workshop:Compatibility with Hearthfire for joeThinkStudios' Marriage Mod - To Have and To Hold.All credit goes to joeThinkStudios; a great creator of a great mod! What I did is nothing more than a mere patch which allows the Marriage Mod - To Have And To Hold and Hearthfire work together correctly. If joeThinkStudios ever appears and says that he doesn't want this patch to exist, I will remove it upon his request.Joe. You are awesome.Requirements:HearthfireIn the load order, this mod must be right after the Marriage Mod - To Have And To Hold.File names:MarriageMod - HF.espMarriageMod - HF.bsaKnown bugs:If you are already married and then decide to include this patch into your game, it's somewhat unstable.
I ran a few tests. Sometimes the spouse would work correctly and other times they bugged. Remarrying your spouse would likely fix this issue.
As soon as I figure out why it happens, I'll either fix it or describe how to avoid it. For now, I'd recommend using it with care if you are already married. If you are not married everything should be ok.
Exists as a testament to how much dedication gamers and developers alike can put into a game when they're truly passionate about it. With most gamers through the Nord's homeland some eight years after its release, it's hard to question the (minus a few bugs and horses being able to traverse at 90 degree inclines).have excruciating detail pumped into them, and the followers in the game are no exception.
As a Nord warrior that specializes in heavy armor and two-handed weapons, Ingjard is a pretty useful follower. Being a Nord, she already has a fifty percent resistance to frost, meaning that she is somewhat resistant to the dangers present in the icy climes of Skyrim.Ingjard can be recruited after the quest “Prophet” is completed, part of the main quest in the Dawnguard DLC. Even though she is a mighty Nord, her two-handed weapon preference means that she can be pecked at by enemies that attack quickly, due to some of her long-winded attack animations.She is one of the few followers in the entirety of Skyrim that will still unquestioningly follow the Dragonborn if they’re a vampire, speaking volumes to her loyalty in a game, whereas most NPCs and followers flee at the very sight of a bloodsucker.She also doesn’t have a level cap, meaning that she will grow as powerful as the Dragonborn will allow through the course of their travels. Still, in the gist of the massive game, she's pretty typical.
As an extremely drunk warrior who is found being a belligerent barbarian at the Silver-Blood Inn in Markarth, Cosnach is a Breton warrior who likes to imbibe just a bit too much.Talking to his employer across the street reveals that Cosnach is getting plastered because of the increasing amount of Foresworn attacks on trade caravans, meaning that the trade business is slow. If the Dragonborn is so inclined, they can challenge him to a fight, resulting in him becoming a follower.Cosnach can also be considered for marriage, if gamers decide that booze-soaked deadbeats are their thing. Players can also give Cosnach drinks, making him dance for joy, and even watch him argue drunkenly with his employer about his sixteen hour drinking binges. “Skyrim is now host to giant, flying lizards and two-legged cat-men and you’re surprised by me?” Barbas does have a point, and it’s hard to deny the allure of a talking dog.Barbas is actually a mystic creature (having taken multiple forms through the Elder Scrolls games), who serves as a companion to one of the Daedric princes. He is first encountered on the road to Falkreath, approaching the player and partaking in humorous dialogue.Combat-wise, Barbas’s bite is pretty lethal, meaning that he can down most minor enemies with one or two lunges. However, if players are looking to utilize stealth, Barbas is a poor selection considering that he isn’t capable of sneaking.Plus he constantly barks, making him tolerable for only so long before players start seeking a less conspicuous companion. Brelyna is one of the apprentices at the College of Winterhold where she is mostly introverted and a bit of a crank, and overall a subpar spell caster.
After some talking and quest progression, she actually becomes quite polite and- if players equip the Amulet of Mara- a marriage prospect.Brelyna can be lethal in combat as well, able to increase her defense using oakflesh and throwing some serious fire spells around. She is also able to summon flame and frost Atronachs to assist in combat. Apart from her powerful magic, she has an extremely low health pool, meaning that watching her get her butt knocked down repeatedly is almost a guarantee when fighting tougher foes.Plus, she doesn’t really have much melee skill to speak of, instead opting for spells that can render her vulnerable to attack in the midst of casting. As a member of the Circle, Farkas can kick some serious butt in the land of Skyrim. He’s part werewolf and part Nord, meaning that he is a threat when it comes to combating the game world’s many threats.In addition to his combat prowess, Farkas is a master trainer when it comes to heavy armor, so if you’re looking to stomp around in a suit of ebony, Farkas is your man. Farkas is also your man if you want to marry a dude with a hankering for spiced mead with an ungodly amount of body hair.Combat ability and training expertise aside, Farkas is also stricken with lycanthropy, meaning that he is totally a werewolf, as evidenced by the smeared mascara around his eyes and the fact that you actually watch him turn into a werewolf mid quest before he rips a bunch of dudes to shreds.Considering that Farkas can turn into a werewolf, it’s pretty lame that he rarely does this when acting as a companion, if at all.
The brother of fellow lycanthropic Nord Farkas, Vilkas is the one that apparently got the brains out of the genetic pool. Able to hold a conversation past a few words as opposed to his brother, Vilkas is also a master level trainer, this time in the art of two-handed weapons.Also like his brother, Vilkas can be married if a mutant wolf man with a more advanced vocabulary tickles your fancy.Vilkas does offer some more in depth dialogue options compared to his brother, and is considered the most intellectual member of the Companions. He does well in battle against foes, but does lack the same punch that his brother packs, even though he teaches warriors to use some of the most powerful weapons in the game.While not as powerful as his brother, he is still quite effective in combat, and provides slightly more companionship on the road due to his chatty nature and expanded lexicon. As one of the only male housecarls in the game, Agris the Bulwark is a pretty worthy companion and also has a gnarly name that would totally suit a Skyrim speed metal band (really hoping this is a thing). He becomes available as a follower once the Dragonborn is appointed a thane of Markarth.He is also available as a marriage option, coming straight out and telling the Dovahkiin that he loves them. Apart from being a super sweet dude, Agris is pretty dang effective in combat, able to level some of the more powerful foes in the game without much help.He also has quite a bit of unique contextual dialogue that makes him a joy to bring on travels. If Agris is killed on the road, the Dragonborn will receive a note of inheritance and 300 Septims; even if you get him iced, he’s still throwing you some cash.
Aela is yet another member of the Companions. She is a master trainer in archery and a good choice for any Dragonborn looking to join the Thieves Guild or Dark Brotherhood.
The most fanatical member of the Circle, Aela is the only member of the Companions who refuses to be cured of her lycanthropy after one of the main quests.She constantly talks about being a werewolf and all the bloodshed and hunting that it entails, whether the Dovahkiin is still a werewolf after all is said and done or not. She can also be considered as a marriage option, if you don’t mind hearing about the benefits of being a werewolf every few minutes.Aela is a great choice for any gamer who wants to utilize the shadows and long ranged combat in the dangerous world of Skyrim, but traveling with her can become tiresome when all she does is talk about the hunt and turning into a wolf-woman. As a Dunmer assassin for hire who really, really likes killing things, Jenassa can be found at the Drunken Huntsmen In Whiterun. She’s a great pick for any gamer who plans on killing a lot of people, innocent or not, as Jenassa doesn’t really care who you’re killing, as long as you’re killing.She does have to be paid in order to recruit her services, but it's well worth it; she’s good at sneaking and uses a variety of weapons when putting down the many foes of the Nord’s homeland.Strangely enough she can also be selected for marriage, which seems like a super risky proposition.
If you have to pay her 500 septims just to fight by your side, why would you ever consider getting hitched?Regardless, her travel banter is fittingly dark and brutal, making her a fun companion for the road. With possibly the most baller name in all of Skyrim, J’zargo is a Khajiit apprentice mage who players can find at the College Of Winterhold. He’s an extremely powerful mage who uses a variety of skills and elemental attacks in battle that can make even the most hardened enemies as soft as microwaved butter.While J’zargo can come off as somewhat of a jerk, he is still a good companion to have on the road. Extremely cocky, he’ll repeatedly spout off how great he is, while still mentioning every once in a while that he definitely has a lot more to learn before he becomes a great mage.It’s cool that Bethesda made a Khajiit one of the strongest magic followers in the game when they’re usually reserved to the more shadowy guilds and professions, and it's even cooler that he's a tool about it. Eola is a complete butt-kicker and has some of the most disturbing dialogue and affiliations in the game. The leader of a group of cannibals, Eola is undeniably freighting and will only join you as a follower after you clear out a certain cave and join her cannibalistic cult.Apart from, you know, eating people, Eola is also skilled in combat, summoning a flame atronach at the beginning of most conflicts and using a variety of other spells, including resurrecting fallen enemies to fight on the side of the Dragonborn.She is also adept at sneaking and is effective with one-handed weapons when combat gets up close and personal. Additionally, she mentions that she has tried draugr and finds it disgusting, a detail that the writers lovingly weaved in for those that travel with her.
Probably the most recognizable housecarl from Skyrim, Lydia is pretty awesome when it comes to companions in the game. Either using melee weapons or a bow, Lydia is effective in combat situations when fighting alongside the Dragonborn.Where Lydia really shines is when she becomes the Dovahkiin’s wife, contributing unique perks that make her one of the most desirable mates in the game.If the Dragonborn chooses to marry Lydia, she will open a shop in town, contributing 100 Septims a day to the player derived from the store’s profits.
Like most spouses that are left at home, Lydia will prepare a home cooked meal for the Dovahkiin, commenting that she “added some extra mead for taste.' The way to any Dragonborn’s heart is through his or her stomach, and some extra mead in a home cooked meal never hurt anyone.
Besides this, most gamers are also pretty sure that she adds another secret ingredient: love. Screen Rant – Privacy PolicyWe respect your privacy and we are committed to safeguarding your privacy while online at oursite. The following discloses the information gathering and dissemination practices for this Website.This Privacy Policy was last updated on May 10, 2018. Legal OwnershipScreen Rant (the “Website”) is owned and operated by Valnet inc. (“us” or “we”), a corporationincorporated under the laws of Canada, having its head office at 7405 Transcanada Highway,Suite 100, Saint Laurent, Quebec H4T 1Z2. Personal Data CollectedWhen you visit our Website, we collect certain information related to your device, such as yourIP address, what pages you visit on our Website, whether you were referred to by anotherwebsite, and at what time you accessed our Website.We do not collect any other type of personal data.
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